(Miscellaneous covers assembling units and stragglers from defeated formations.) Spotters (Drummers) =Ĕ0 units (spread for sight of map) Heavy Horse =Ĕ0 units (loose and spread, not in formation) This worker base plus all the mines and economic buildings that are needed will support a full sized army of about 5,000 units.Ī complete 18th C army with some 17th C remnants will look something like this A game that proceeds to a full blown 18th C stage will see each player end up with about 1,500 peasants gathering six resources of food, wood, stone, coal, iron and gold.
#Cossacks european wars mouse fix mod#
The distinguishing feature of this Mod is that it can grow into a large game with full armies used mostly in large formations. Individual units can also receive attack, defence, armour and weapons upgrades.
![cossacks european wars mouse fix cossacks european wars mouse fix](https://image.ibb.co/e7FrFS/american_02.jpg)
It has two tech levels, these being the 17th and 18th centuries with the troops and weapons appropriate to each century. As such it features (on land) infantry, cavalry, artillery, fences, walls, log cabins, towers, mines and various economic and military buildings. The game covers the period of European warfare in the 17th and 18th Century. If you know standard Cossacks I, this mod is very different and requires you to use proper formations and strategies and not just wild swarming hordes to win. I did not create the Mod but I have rebalanced it to fix some overpowered and underpowered nations. Just to catch your interest, I will describe Cossacks OC Mod Balanced for you. Would some people like to try learning a bit of Cossacks OC Mod Balanced for a change? It doesn’t mean you need to give up FAF.
![cossacks european wars mouse fix cossacks european wars mouse fix](https://venturebeat.com/wp-content/uploads/2018/05/star-treke284a2_-bridge-crew_20180518210705.jpg)
When it comes to RTS, variety is the spice of life.